About this eTextbook
In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice. We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall.
To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements. Finally, we will deep-dive into Epic’s all-new Unreal Engine 5.
You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval market stall asset for your game. All the resources for this course are available at: https://github.
Publication details
- Author: 3D Tudor Limited By Neil Ian Bettison
- Publisher: Packt Publishing
- eText ISBN: 9781837633371, 9781837631742, 1837631743
- Print ISBN: 9781837633371, 1837633371
What you receive
- A licensed digital edition of this title, supplied as PDF or EPUB. The format is set by the publisher, so email us the ISBN before ordering and we will confirm which one it is.
- Delivered to the email address on your order as a secure download link, usually within minutes and always within 24 hours of payment.
- Download links do not expire and there is no cap on re-downloads. Readable on any computer, tablet or phone, online or offline.
- This is a digital edition. Nothing is printed, packed or posted, and there is no delivery charge.


